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2d objects using nodebox 3
2d objects using nodebox 3








Click anywhere on the Node Map to close the edit mode.Click the Untitled label, delete the text, and type the name for the attribute and enter the desired value for it.For attribute field examples, see Attribute types below.

2d objects using nodebox 3

In the Options panel on the right, at the bottom, click the Add Attribute button and select the desired attribute.Ī new Untitled attribute field of the selected type appears in the panel.To add an attribute to a customizable node: Just click the drop-down arrow at the bottom and drag the desire file to the image area. Connect the new input or output to the other nodes as needed.įor some nodes, you can also add an image file directly to the node, for example, to the Animation node.When done, click anywhere on the Node Map to exit the edit mode.To remove an input or output, mouse over its name and click the X next to it.To rename an input or output, click Untitled and type the appropriate name.Click a plus (+) sign that appears at the bottom of the node to add an input or output respectively.Click the Edit icon in the top-right corner of the node.On the Node Map, double-click the node you want to modify.To add or remove inputs and outputs in a customizable node: For details on the JS API, see JS API Reference.

2d objects using nodebox 3 code#

  • By editing its code directly in the JavaScript panel on the right.
  • By adding or removing attributes in the Options panel.
  • By adding or removing inputs and outputs directly in the node, as described below.
  • There are several ways you can customize a node when you click the Edit icon:

    2d objects using nodebox 3

    These nodes have an Edit icon in the top-right corner of their title. There are some types of nodes that you can customize directly on the Node Map.








    2d objects using nodebox 3